Thanks for the feedback! I considered implementing save functionality but ultimately decided that worrying about saving before every decision would become a bothersome part of the gameplay loop, not to mention it would complicate physical cartridge production by requiring a save battery. If save scumming is your jam (which is totally fine!) then I recommend using the rom on an emulator with save states.
Oh no, I mean that design is totally fine, I just wish you could press A to skip through text and that the cursor moved a bit faster is all. Since as long as you do it in the right order it's impossible to die, after the first run when you know what to do and just kinda want to reach the end to see the other stuff