cute lil experience. One suggestion, maybe have the windows in the houses accessible a different way, waiting for the food to pile up to climb to the window is kind of annoying.
Also, maybe move the trigger floor up a little once you climb out the window, it feels like you're falling for a really long time before anything happens.
sinascendant
Recent community posts
Game made me extremely uncomfortable, well done.
It's a well written, gripping narrative game, it took me about 90 minutes to complete. No bugs to speak of, the gameplay is pretty linear and it's hard to get lost as long as you read and pay attention to all the notes.
Trigger warning: Several mentions of self-harm, murder, brainwashing, and one reference to pedophilia.
There are no jumpscares, the spooky elements are entirely environmental and situational.
First - the audio mix is not very good. The wave crashing loop in the first playable segment is awful, there's a weird sound that keeps repeating every 10 seconds or so, and the loop ends before you get to the building, then there's about a half second of blank space before the track restarts. There are also a lot of segments where I had to turn my headphones down because it got unbearably loud.
Second, only about half the game includes actual gameplay. The intro cutscene is achingly long for no reason, and the first part of it just drags because there's no sensation of movement or anything for about 2-3 minutes. And then once you get into the game, after you do a few playable segments, it just basically goes back to slideshow and there's no discernable theme or anything connecting the segments.
Third, in a few sections - most notably the temple-esque section where you have to press buttons to open doors - the corners of walls aren't put together well, and you keep getting flashes of the outer lightbox, with a few that you can even look through to see outside the level.
The reveal at the end was interesting, and most of the individual segments were vaguely pleasing, but as a whole, what it feels like to me is a museum made entirely out of parts scavenged at a storage auction - no story is told, there's no central theme, it just feels like a bunch of individually made vignettes that were taped together after the fact.
Not really a game, it's just a short story over a single pixel art image. No interactivity other than advancing the text.
It's fine, but it's maybe 5 minutes worth of content. 10 if you read slow ig.
It also seems strange that you spend the whole thing talking about how you can have any body you want and then end it by pointlessly gendering an artificial intelligence? I don't like that.
Unfortunately, doors are so broken I got stuck. Got to the long hallway, walked down, opened the keypad door, hopped down. I got to the dark area and got the "Open Door" prompt but nothing happened when I tried to open it.
All doors are kinda buggy, they'll open but not close properly. And then if they do close, you kind of have to try and open them a few times, and it takes like 3 seconds to trigger when it does work.
skill issue
But no seriously that sounds like an issue with your keyboard or keybinds. I had an old keyboard where if you had three keys pressed in some programs it wouldn't let you press any more. I'd suggest updating the driver for that particular keyboard and rebooting your machine, but it definitely isnt a graphics problem
uh you know the lazy river was already procedurally generated right? He even has a video up of how it works
The backrooms segment was already in the beta, and the "free" elevator as well as the theatre was not procedurally generated. So basically you're just saying that you didn't like the minigolf course.
He appears in the pools in set locations. There is one at the bottom of the pool, he flickers in the middle of the room with the underwater walkway, he "chases" you during the locker section, and you can see him after you climb the statue in the mall bit if you go look back into the hallway before you leave.
Issues with the full build:
The junction boxes in the pool room have been removed, but you forgot to remove the triggers for the minigame. If you go to where they were and use the prompt, it softlocks you by locking the door permanently.
The windows in the same room with the junction box are... weird, you can see part of a mirrored surface and then a black box showing something on the other side
There are a lot of areas where light leaks around the corners of walls and underneath them.
Vsync does not work at all.
There are some tickets (under the bench in the theatre, and down at the bottom of the slide room that I noticed) that you cannot pick up.
It's hard to find 60 tickets in the main area, the spawn rate could definitely be upped.
Okay, so I'm surprised no one mentioned this.
I got stuck in pink world because the note says "The Father was messing with one of the chandeliers".
The item you have to interact with is a candelabra, not a chandelier. Chandeliers are the hanging light fixtures on ceilings. I thought it might be the candelabras, but after trying each one and it not working, I spent ten minutes looking for a chandelier before looking up a youtube video and realizing I must have just misclicked.
Also, in Yellow World, if you jump over the cart in the corn maze, you get softlocked.