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A very cool reimaging of FIST. Rather than call out all the elements I like that are addressed in other reviews, I’ll point to two additional parts that I think are well-crafted.

First, the SPIRITUALISM vs INDUSTRIALIZATION dichotomy is a great way of balancing two competing elements that players will likely want to explore and perfectly encapsulates the underlying theme.

And, although described as a “gimmick,” delaying the wolf reveal sets up fun roleplay opportunities. Admittedly, the title and stats are on the nose, but with the prevalence of abbreviations and random powers throughout FIST, there’s a good chance that many players (even experienced gamers and storytellers) will not see the twist coming and be surprised.

I was a little confused by the WW1 aesthetic, but I'm assuming it ties into the merging of modern tech with a more primeval period? And it may just be me, since others have not had this issue.

I realized that my original comment won't show up  on the non-jam project page, so I'm going to repost it there so it will be a public endorsement.