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A jam submission

W.O.L.F.View project page

Supernatural deniable asset TTRPG
Submitted by kumada1 (@SprintingOwl) — 2 days, 9 hours before the deadline
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W.O.L.F.'s itch.io page

Results

CriteriaRankScore*Raw Score
Overall#14.7784.778
SUBSTANCE#14.8894.889
STYLE#34.6674.667

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Very very cool content, if players are thirsting for something a little different this might be the perfect solution. Content is well presented and felt like things were optimised to make it as easy as possible for referees running games to find what they need.

Submitted(+1)

A very cool reimaging of FIST. Rather than call out all the elements I like that are addressed in other reviews, I’ll point to two additional parts that I think are well-crafted.

First, the SPIRITUALISM vs INDUSTRIALIZATION dichotomy is a great way of balancing two competing elements that players will likely want to explore and perfectly encapsulates the underlying theme.

And, although described as a “gimmick,” delaying the wolf reveal sets up fun roleplay opportunities. Admittedly, the title and stats are on the nose, but with the prevalence of abbreviations and random powers throughout FIST, there’s a good chance that many players (even experienced gamers and storytellers) will not see the twist coming and be surprised.

I was a little confused by the WW1 aesthetic, but I'm assuming it ties into the merging of modern tech with a more primeval period? And it may just be me, since others have not had this issue.

Submitted

I realized that my original comment won't show up  on the non-jam project page, so I'm going to repost it there so it will be a public endorsement.

Submitted(+1)

From my public review :

"Here I thought I had a remote chance to win the FIST Jam...then R Kelly comes out with this  beauty of a reimagining / supplement.

It can serve as either, providing alternate PC types for play in their own unique circumstances or for merging into a more standard FIST unit. The most wonderful thing is how the modified mechanics of play, in particular stat checks and character advancements, both promise a unique experience AND allow co-play with more traditional / core rulebook tactical espionage personnel. Compatible differences make unique characters who can still hang, or who can be the focus of their own stories. Fantastic!"

My only beef with the art, and it's *real* small, is the inverted logo marks on the pistol drawing on page 16 and the use of some distinctly modern add-ons to the rifle on page 6.  Those are more than made up for by the fantastic WW1-esque trench fighting imagery which has subtle hints about the upcoming page contents.

This is real good, folks.  Like, REAL good.