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(1 edit) (+1)

All very valid feedback! Thanks!

The new one here is the hit box for the zombies. I’ll need to look into doing it different. I think the minions suffer from the same issue when trying to select them.

I should be able to get the characters (friendlies) to path around each other by adding obstacle avoidance. If I allow them to occupy the same space, I’m afraid at times it’ll be hard to pick one out or become confusing when they overlap. I could use a steering approach and add separation so they don’t do that, but that’s more work. I’ve done it before and it can be hard to get working in an appealing way. I’ll figure it out one way or another though.

Thanks!