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(4 edits) (+1)

this one is pretty good, it has gameplay with just enough challenge it doesnt become frustrating.

Although its not intuitive and requires you to read the tutorial in the beginning or you cannot play the game which in a game is often very off-putting, and also the path finding would always get stuck on my characters which was a bit frustrating. Using the witch's attack was also a bit janky you had to spam click the zombies that had some inconsistent hitboxes and i would often end up clicking the floor instead which would throw me into them to be eaten.

So for gameplay i would simply remove friendly collision and make the attack automatic after the first click.

The theme was spot on, but if we talk about horror, there is none to be found.
Overall though it was enjoiable and definitely gets high rating on gameplay and theme

(1 edit) (+1)

All very valid feedback! Thanks!

The new one here is the hit box for the zombies. I’ll need to look into doing it different. I think the minions suffer from the same issue when trying to select them.

I should be able to get the characters (friendlies) to path around each other by adding obstacle avoidance. If I allow them to occupy the same space, I’m afraid at times it’ll be hard to pick one out or become confusing when they overlap. I could use a steering approach and add separation so they don’t do that, but that’s more work. I’ve done it before and it can be hard to get working in an appealing way. I’ll figure it out one way or another though.

Thanks!