As far as living or dying based on choices, the original plan was to have the final run be something closer to Mass Effect,
would have been cool idea. :)
Mostly with people not really wanting to engage with mechanics in their visual nove
I liked the passwort mechanic. I played the Dean Route first and it keeped me engaged to find the anwser by carefully reading and writing down sus words. Also i like making choices, even if less than a quarter are actually meaningfull. Without choices or certain mechanics, the VN's loses an advantage over the normal book.
botching character details in their delivery for people to properly understand.
Point taken. ;)