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Thank you so much for your kind words and feedback -- I appreciate it!  Yes, you're right about the storyline -- I'm always conscious that many players can get fatigued on long story cutscenes, so I tried to make something that could wrap up in good time, but it is abrupt.  On the keying, it sounds like you are a WASD player; for those players, I intended J to be used for jump and K for gliding.  (For arrow players, C for jump and X for glide).  I'm impressed if you beat this game on WASD/CX keying, I'm sorry if it felt crammed/weird!  Thank you again for playing and providing comments!