Thank you so much for your kind words and feedback -- I appreciate it! Yes, you're right about the storyline -- I'm always conscious that many players can get fatigued on long story cutscenes, so I tried to make something that could wrap up in good time, but it is abrupt. On the keying, it sounds like you are a WASD player; for those players, I intended J to be used for jump and K for gliding. (For arrow players, C for jump and X for glide). I'm impressed if you beat this game on WASD/CX keying, I'm sorry if it felt crammed/weird! Thank you again for playing and providing comments!