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This was interesting, not the kind of game I typically play so take my feedback with a grain of salt, but the danger of the narrow beam of visibility and having to vigilantly look around yourself at all times was really anxiety-provoking (in a good way, it seems to be a thriller game, right?). I wasn’t really sure what was happening in terms of my objective. Did I just want to shoot as many as I possibly could before dawn? Anyway, really cool and it’s cool you are rebuilding this in a whole new engine–sounds like a massive project but it is looking and playing great already.

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Thanks rosko vair...I appreciate your input