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Neno Games

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A member registered Feb 03, 2016 · View creator page →

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Thanks for the input brad.....I working on completing the map to fix that problem....

Glad you liked it.... Yeah I still don't know how to fix those misses but life ain't  perfect so it kinda works 🤷‍♂️, and u were beamed to the next area because those creatures can't survive in the light and its the cyborg's job to destroy them..

Thank u keyboardKrieger, appreciate your feedback..... 

The 2 rifles are actually not a bug the player has two rifles.... And can switch between using one or all weapons

Thanks rosko vair...I appreciate your input

Thanks for the feedback appreciate it.

No, it's actually not the scope is too big to finish in time, but I'll be updating it on a monthly basis.

Wow cool game it feels really polished...

(1 edit)

Hi McKathlin

Sorry for the late reply I appreciate the feedback it was very insightful.

Anyways, for now most of the art will still have an early development look because I am trying figure out the world mechanics first.

Yeah about the bug(in wall spawning🤣) I'm working on a fix to spawn the player on a clear area. And thanks for the advice on the UI it does look better bigger I'm also going to add particle effects for the UI elements. Information about the current ammo of the weapon in use will also get a Ul elements soon.

So, what I have planned is for the game it's going to be a procedurally generated environment at each run. I still busy figure how to implement the algorithm cellular automata to produce organic looking environments.

I also plan on adding plants to the which have special abilities the mostly affect the player.

I still have to update the download page so it reflects what the game is in its current state and what's it should be at the end the development.

But thanks again for the feedback and about new enemies, yes there will be more enemies, but I just got to figure out on how to create a charge and attack state I have a vague idea on how to do it, but it was clearer it would be better. Then I'll start creating a variety of enemies.

(3 edits)

Till Dawn progress Update (Feedback needed):    Play test the game here!


What do u guys think about creating a procedurally generate environment at each run? 


Progress Update:

I  released a prototype demo version of till dawn that I'll be updating every week according to the feedback I get.

So I have started making different weapons and I'm busy on implementing them.


So, I am planning on creating a story mode for the game but for now I just be focusing on arcade mode the goal being refinement of the core gameplay.

 Try out the game through the link and give some feedback I would appreciate it.

Thanks for your time

(4 edits)

Hi everyone

I'm working on Till Dawn and I'd like some play-testers to help with some feedback

The game is a rouguelike shoot em'up about surviving a waves of creatures called SC spawns


If you could tell me what u like about the game and area that needs improvement or just what you don't like about it.(except for the art cause that's not final still working on it). 

Thanks in advance your input will be highly appreciated

Try out Till Dawn Now

I be working on a remake for my game Till Dawn And I'd like some feedback on the visuals....What guys think any thought would be helpful thank u

I'm going to remake till dawn on the new Godot engine