On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

This was an awesome concept implemented well. I had a lot of fun with it. My only feedback would be I felt like the swarm towers were a little OP. I pretty much went exclusively swarm towers and once the map was full the FPS would drop to almost nothing. But other than that I enjoyed the variety and it was an interesting use of the minesweeper style mechanic. Also great to see Bevy being used in the wild! Good work! 

Forgot to add I  like the "AI Director" that would tell you the characteristics of the next wave. It was a nice touch

The swarm towers were the last that I got working so they had less testing and balancing. I also vastly underestimated all the different moving parts that goes into difficulty and balance with a tower defense game. So if things are even the least bit balanced, I'm happy. I wonder why the FPS gets so low. Is it just natural from having a ton of things on screen or did I goof up something like stuff isn't getting deleted properly? Might have to look into that. I'm still learning Bevy, but it's been fun so far.