Thanks I appreciate the comment and rating! I was super excited to implement a rudimentary director AI. The director will also start giving "hints" to enemies if the player hasn't been spotted in a while which helps ramp up the difficulty if someone remains hidden for a while, and also helps to make sure the player has enemies to take out if they haven't seen enemies in a while. Yes the game also includes procedural level generation that was pretty fun to build. It's a pretty simple "cyclic dungeon" generation algorithm, but it ensures there's never a dead end so the player doesn't get cornered running from the enemy. Thanks for playing!