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(+1)

I liked the presentation (esp the "monitor" framing) but the game was much too easy. With five energy, and replenished energy each turn, I usually ended a turn without using all my free enegy because there was no point.

Thank you for playing! I enjoyed putting in little details like the story screen, but the difficulty curve got no testing at all. I wish I had run through the whole thing a few times before publishing. But I'm working on a post-jam version and it's already way more fun with just a few tweaks.