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Pretty well put together.
I played for 30 minutes with the non-Jam version - there was a game that lasted 9 minutes so I've got a decent idea of the game.

I'm someone who doesn't play strategy games, much less the real-time ones so I got understandably steamrolled. But that doesn't change some things I think are critical.
I really think the ghosts should have a visible health point indicator. That matters especially for the tanky units - I lost the 9-minute game because a smol Bake took down my guard, I had no way to gauge how much damage it took.
In that same game, me and my opponent both placed a Creator at the very start. And then around 5 minutes later, both Creators just. Vanished? I have recorded the game so yes, I checked, and they really both vanished at the same time for some reason, they were far from being under attack. Really doesn't feel good considering it's a bit of a pricey unit and that it's a generator too.
Even when the game's aggressivity is mid-low, it's hard to deploy high-ranking units because Power generation is quite slow - my Power bar never exceeded 33%. Probably doesn't help that some units have growing prices - I see where this balancing decision comes from, but it quite feels like me and my opponent were heavily held back.

With all that said, I still like very much what's here, I didn't feel overwhelmed like in most other strategy games, that means it's easy to pick up and that's really good in my book. Concept pretty neat and funny and easy to see. Fun times.