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(+1)

Thanks for the new version! As I have skipped the last version completely, I also have some comments for that version, too.

- VIP: Didn't reach the VIP lewd scenes yet. I had a view flights with VIPs, the introduction to the different VIP personalities sounds promising. Before triggering further action, I was too overconfident and lost due to my morale, an arranged date catched me in the wrong moment.

- Backside view: good work, but I prefer the frontal view.

- Custom mode: perfect for me, I played with 60% / 6 days, because it is maybe the closest to the old hard mode (v0.4). It was hard, but doable, reached day 180 but morale went too low. Next game, I will try 70% / 5 days, so it is similar hard, but I have more decision to make.

- Morale balance: Up to the point that I have played, it felt pretty good. I was struggeling all the time, carefully decide which days to take off, eventually not visiting some officers, but I did not have to take too many days off.

- Transport scenes: are okay

- Revised bra/panties inspection: Really liked these scenes, also the synergy that started between the obligations. When you also allowed the officer to take photos (on level 2), this also triggers for the inspection scenes :-) With these scenes, the "inner view" seems superfluous to me, almost like cheating (viewing things too early).

Sweet, thanks! I'm really glad to hear that about the morale balance. Before, I was pretty nervous about how I was going to get it right. I think all the feedback you and others gave me earlier on is really what deserves credit for the fine balancing there is, now.

Yeah, I was really proud about how the photo obligation works together with the other scenes! :D I'm thinking about making the "photo taking" a cornerstone of his story arc. One thing I'd like to do is make it so that when he takes a photo of her, she tries to hide her face, but maybe 20% of the time, she doesn't do it in time. Then, the game will let the player know how many photos are in circulation with her face covered and how many with her face exposed. I don't think I want to spend too much time giving it any mechanical relevance. It makes sense for it to impact harassment chance, but maybe later. That could be hard and time consuming. Initially, it would just be for the player's fun and curiosity. At relationship level 10, I would have the main character agree to not cover her face, anymore. Maybe it could be a video recording of the main character saying who she is, and some embarrassing stuff about being the sleazy officer's woman. I think that would be a good way to end the arc.

I like how you're thinking about the "inner view". Not for this game, but I always thought about making another game that focused a lot on mystery. For example, you might play as a male assistant to a knightess. There would be a doll art of the Knightess on the side, and while she's away, you can see her character in compromising positions or maybe with some of her clothes being removed. The game wouldn't actually tell you (playing the male assistant) what happened. Your imagination would have to fill in the details. What do you think?

(+1)

At the moment, morale feels balanced, but you might need to adjust it when all obligations are finished. I guess level 4-10 obligations will also have a higher morale drop than level 2, and you have to compensate it.

Honestly, I do not really get what you mean with our mystery game. So you see what is happening in the doll art, but you do not know what's happening? That sounds somewhat strange. However, I like the idea of just hinting things and letting imagination doing the rest. It often has a better effect than showing everything explicitly.