Sweet, thanks! I'm really glad to hear that about the morale balance. Before, I was pretty nervous about how I was going to get it right. I think all the feedback you and others gave me earlier on is really what deserves credit for the fine balancing there is, now.
Yeah, I was really proud about how the photo obligation works together with the other scenes! :D I'm thinking about making the "photo taking" a cornerstone of his story arc. One thing I'd like to do is make it so that when he takes a photo of her, she tries to hide her face, but maybe 20% of the time, she doesn't do it in time. Then, the game will let the player know how many photos are in circulation with her face covered and how many with her face exposed. I don't think I want to spend too much time giving it any mechanical relevance. It makes sense for it to impact harassment chance, but maybe later. That could be hard and time consuming. Initially, it would just be for the player's fun and curiosity. At relationship level 10, I would have the main character agree to not cover her face, anymore. Maybe it could be a video recording of the main character saying who she is, and some embarrassing stuff about being the sleazy officer's woman. I think that would be a good way to end the arc.
I like how you're thinking about the "inner view". Not for this game, but I always thought about making another game that focused a lot on mystery. For example, you might play as a male assistant to a knightess. There would be a doll art of the Knightess on the side, and while she's away, you can see her character in compromising positions or maybe with some of her clothes being removed. The game wouldn't actually tell you (playing the male assistant) what happened. Your imagination would have to fill in the details. What do you think?