The 2D art has a lot of charme and I really like the ambition and ideas in this, but it is so hard to play. It might be better to introduce the player more slowly into the game and to give them more ressources at the beginning to experiment and to figure the game out. Maybe the items should also be introduced one after another, because otherwise as a player I don't know what those are. It seems if the orcs are too close to the door they can't be killed and it would be nice to have a cooldown meter for the artillery.
Viewing post in Cornered Keep jam comments
Thank you for the feedback! We weren’t able to get everything done that we wanted during the jam period. We were planning on having the player unlock different workshops with the resources you collect, and we also had a cooldown meter planned for the weapons. We are planning on finishing this prototype so look out for future updates! 😃