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As a game it was.. an okay game? there was a gameplay.  a bit spooky, even!


Camera focal length is messed up.
Movment controller is messed up
waliking to the left or right is 2-3 times faster than walking forward.
No mouse sensitivity controls...its not enough by def for me.
Train is distorted visibly(scaled up on vertical axis.
"Press E to talk" should be NOT dialogue window but simple text promt, its confusing.

no footsteps for anyone.. Not enough ambience sfx.

Thanks for playing the game, and I appreciate your feedback! I'm glad you found it a bit spooky--that was one of the goals for our game, so that is really good to hear.

The camera focal was intentionally set the way it is, but it does make the character appear a bit nearsighted if that's what you're referring to. I can definitely see an argument for it being too strong/incorrect and questioned this myself when adding the effect. I ultimately decided to keep it as is, but it's good to hear your feedback on it.

The movement controller is the default FPS controller. The left and right movement is strafing, not walking, so it should be a different speed, but shouldn't be that much faster, so that is a bug. Thanks for identifying that.

That is a good point about the dialogue window, and I agree with that. Having the entry point outside the box would definitely improve the dialogue interface.

You are right that there are no footsteps and few ambient sounds. It was one of the next things to implement if there was a decent amount of time. The monsters do have an ambient chain sound emitting from them if you are close to them, however.