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First off, I’m impressed you did this with just vanilla JS! I’ve used Phaser before and even that was a pain. I’m a professional software engineer and I still dislike making games without an editor!

As for the game itself, the art is cool and the animations are solid. The gameplay itself operates well and I didn’t find any bugs (a small thing would be that if an item spawns near the edge, half of the art is off-screen. That could easily be fixed by making sure the width of the sprite isn’t off-screen when doing item generation).

I do feel the game was missing one feature, like maybe a way to jump over certain obstacles or a different obstacle than a rock. Perhaps an enemy that slides across the screen.

Besides that, great game, thanks for making it!

Hello, I thank you for your detailed advice, it is quite rare and very valuable for a beginner like me. And more from a professional : )

I should probably learn phaser.js, for now I like to be able to understand what I'm doing and how my game works in depth, but for jams it makes me very slow...

I had put margins in the generation of the position in abcyss of my items, I must have missed something. I'll fix it, thanks for the warning! 

For the gameplay I agree, there is something missing. I had some ideas but I didn't have enough time. I'm very afraid to add concepts that would make the gameplay unclear or too complicated, I hope that with practice I will be able to estimate the value of an idea and what it implies.

Small question, I've already seen the assets of your game and I like them, where can I get access to them ? 

https://www.oryxdesignlab.com/home

Fantastic assets. I used the 16-bit fantasy.