Thanks, yeah the game isn't balanced at all, (we ran out of time), I had the idea of adding a hitbox and contact damage with it, but ive forgot. Maybe the heal it to much. Have a great day !
7te3ep
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Thank you for your feedback, I'm glad you liked it. The music is made by Cyber Squib, if you want to listen to the rest of his work here is his spotify :
https://open.spotify.com/artist/5pSux9qR4I4SGGBbsTio8l?si=TrjrHk7nSoSx2lrCg8P_sg
Hello, thank you very much. I'm going to look at C#, I knew it but I didn't know it could be compared to Javascript! It's sure that a game engine would accelerate the creation process!
For the art, I'm a beginner, your advices are precious. If I understand correctly you advise me to accentuate the shading, and to use a predefined color palette ?
Hello, thanks for your opinion and your compliments! I'm going to work on more variants in the obstacles, in the jam I ran out of drawing time, because for the code, it's modular and so it's easy to integrate new ones.
I'm going to review the pickaxe, it's not very useful and to be honest, I added it a bit in a hurry a few hours before the end. I thought it was not very useful but I did not know that it could turn against the player, thanks for the information. For the potion I thank you for the feedback, it's true that it accelerates too much and makes dodging impossible. I'll fix it!
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Good day to you
Hello, I thank you for your detailed advice, it is quite rare and very valuable for a beginner like me. And more from a professional : )
I should probably learn phaser.js, for now I like to be able to understand what I'm doing and how my game works in depth, but for jams it makes me very slow...
I had put margins in the generation of the position in abcyss of my items, I must have missed something. I'll fix it, thanks for the warning!
For the gameplay I agree, there is something missing. I had some ideas but I didn't have enough time. I'm very afraid to add concepts that would make the gameplay unclear or too complicated, I hope that with practice I will be able to estimate the value of an idea and what it implies.
Small question, I've already seen the assets of your game and I like them, where can I get access to them ?
Hi, thanks a lot for the feedback. The book pushes the vampire back to the bottom and blocks him as long as he does, I agree it's not very clear, I'll have to add some visual effects. For the font, I made my game on 100px times 100px, so the font is really not practical but I did not find better. I think that 200px would not have done any harm.Good day
Thank, the music was made by Cyber Sqib, if you want to hear more from him :
https://open.spotify.com/artist/5pSux9qR4I4SGGBbsTio8l?si=TrjrHk7nSoSx2lrCg8P_sg
Hello, thank you for the feedback. I'm glad that you enjoyed the game and that you could experience the gameplay dilemmas, that was the goal. For the music I agree with you, it's really great, it's the work of Cyber Sqib.
For the limitation I made a mistake, the idea was that the character bleeds but I didn't develop this part of the game, so in the end the limitation is only in the narrative "the vampire follows the player thanks to the blood". I will do better next time : )
It's really good that you didn't have any bug, towards the end I didn't have time to test too much, it's a miracle that everything works.
Small question, did you manage to reach the end, if yes in how long about? (I have difficulty to estimate the time of available games)
The idea is very original, I really like the economic side and the purchase of characters with a better quality of blood. I had a lot of fun, small detail that would have improved, make the information of the donor and the vampire visible without having to hover them with the mouse, maybe with simplified symbols. Very good game!
Thank you very much for the review. It's true that the game is very hard, in reality the player should have 3 lives, it would have balanced the difficulty. But I didn't have the time to code it, it's part of the Jam : ) . 5 is not a bad score, it's true that the bird is very complicated to dodge, I should have slowed it down a bit. Have a good day !