Nice change of pace with a narrative-based game.
Just some implementation critiques. The dialog can be a bit finicky if I try to move while in a dialog. I had a few dialogs repeat that way. Also, it would make sense to remove some dialog options (for instance when you search and take out the garlic). Also one of the characters was supposed to leave after you place the garlic, but his character is still there. I’m sure limitations due to the jam, but figured I’d bring it up.
The animation and artwork were unique and worked well in context. I enjoyed the story so far and the lore.
I hope you continue forward with the story. Thanks!