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(+1)

Nice change of pace with a narrative-based game.

Just some implementation critiques. The dialog can be a bit finicky if I try to move while in a dialog. I had a few dialogs repeat that way. Also, it would make sense to remove some dialog options (for instance when you search and take out the garlic). Also one of the characters was supposed to leave after you place the garlic, but his character is still there. I’m sure limitations due to the jam, but figured I’d bring it up.

The animation and artwork were unique and worked well in context. I enjoyed the story so far and the lore.

I hope you continue forward with the story. Thanks!

(1 edit)

Thanks for the feedback! Glad you liked it. Yes, I should definitely polish the dialogue options more, and make characters and items actually move around, just didn't have enough time during the jam. The dialog options are already changing a bit as you progress, and I'm pretty happy that it's a one line change to do it.

What do you mean move around in the dialog? I think that some dialogues are too long and they should be split up into sub trees so the player has more interaction and less chances of going through a wall of text by mistake. Is that what you mean?

(+1)

I thought when I was in the dialog holding down an arrow key, it’d sometimes restart the dialogue, but it’s likely I double tapped spacebar at some point. I went back to test it and didn’t replicate the issue, so please ignore my previous point on repeating dialog.

(+1)

You might have a point here, as I sometimes noticed some weird behavior as well. I will have to double check the code for how I handle this