Thanks for the feedback! Glad you liked it. Yes, I should definitely polish the dialogue options more, and make characters and items actually move around, just didn't have enough time during the jam. The dialog options are already changing a bit as you progress, and I'm pretty happy that it's a one line change to do it.
What do you mean move around in the dialog? I think that some dialogues are too long and they should be split up into sub trees so the player has more interaction and less chances of going through a wall of text by mistake. Is that what you mean?