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(1 edit)

Thanks for the feedback! Glad you liked it. Yes, I should definitely polish the dialogue options more, and make characters and items actually move around, just didn't have enough time during the jam. The dialog options are already changing a bit as you progress, and I'm pretty happy that it's a one line change to do it.

What do you mean move around in the dialog? I think that some dialogues are too long and they should be split up into sub trees so the player has more interaction and less chances of going through a wall of text by mistake. Is that what you mean?

(+1)

I thought when I was in the dialog holding down an arrow key, it’d sometimes restart the dialogue, but it’s likely I double tapped spacebar at some point. I went back to test it and didn’t replicate the issue, so please ignore my previous point on repeating dialog.

(+1)

You might have a point here, as I sometimes noticed some weird behavior as well. I will have to double check the code for how I handle this