Hi! Played about an hour of the demo, enjoyed a lot of things!
Pros:
- Loved the consistent art style!
- Enjoyed the text variability with the shakiness and sound difference, this added a TON of character to NPCs.
- I think the sound design was very solid, most of the background music choices were very fitting, and the tension music added a lot.
- The cutscenes were very well done, and added a level of polish that really shows you care for this project.
- Combat is relatively smooth (except for having to select Fight/Flee for each turn) and combat having so much unique animation really bring it to life!
- The setting is interesting and definitely draws you into the world being created.
- Prologue was good! I think exposition given through interactive pieces allows things to feel more natural, and less like an information dump.
Cons:
- Some of the dialogue felt out of place or unnatural for real conversation (one specific example being the scene with the father talking to Alex the demon while holding a knife)
- The sprites on the screen don't accurately display size, so you often can't walk through open spaces due to the constraints of the engine.
- The dialogue has a lot of pauses that make you feel like you should press space to proceed, but then they are automatic. (maybe make them actual chunks that you press space to proceed, or make it all at once)
- Every characters sprite looks kind of like they are evil or menacing (haha?) I don't know if this is intended or not but it definitely made me think every character was a villain haha.
Summary:
I think you have an amazing set of bones here! There is a lot of attention to detail and a lovable style to your art assets and style. I'm excited to purchase the full game when it comes out and play through it all!
Plug:
I am a video game composer and would love to help you finish any assets or tracks that aren't complete yet, feel free to reach out and I can commission anything.
https://soundcloud.com/patrick-redmond-4/sets/aeons-past-official-soundtrack