Love this! Very cool style top down isometric. Couldn't have imagined RPG maker working this well prior to this.
-Good combat
-Engaging maps
-Great music
-Fun artstyle
Wow! The amount of heart and soul poured into every inch of this game is amazing!
Dialogue: The writing is amazing, every character feels like they have a real place in the world and interacts accordingly. I honestly feel things when the characters struggle, and when they rejoice, and that's the sign of good writing.
Art Direction: The pixel art is great, it looks like chrono trigger inspired design, and the charm is timeless for a reason
Music: Love the original soundtrack, it didn't feel generic and so many indie games can utilize entirely stock sounds, it was nice to feel like this one had a very original feel.
Gameplay: Traditional turn based RPG's can get a little stale, or "grindy" but this one never feels that way. There are new areas introduced at a great pace and you never feel trapped in one space killing the same monsters at all.
Story: Phenomenal, love the spin on a classic "Build the army, to win the fight" tale, I won't spoil it, I just recommend playing this game and looking in every nook and cranny to embrace the design teams dedication to details.
Hi! Played about an hour of the demo, enjoyed a lot of things!
Pros:
Cons:
Summary:
I think you have an amazing set of bones here! There is a lot of attention to detail and a lovable style to your art assets and style. I'm excited to purchase the full game when it comes out and play through it all!
Plug:
I am a video game composer and would love to help you finish any assets or tracks that aren't complete yet, feel free to reach out and I can commission anything.
https://soundcloud.com/patrick-redmond-4/sets/aeons-past-official-soundtrack
This was a lot of fun! Very much in the style of Vampire Survivors but had a few of its own little kicks to it! I'm excited to play the full game, the music felt right, and everything played pretty well. Would be interesting to see more enemy movement patterns, or charges and such.
Last bit of feedback would be to show the player somehow what they currently have for upgrades. I looooove stats.
This game feels unplayable, I enjoy tactics games, and wish that there was some sort of explanation of the UI and map controls. Excited to see where it goes!
Edit: I managed to play most turns of a small mission, from what I can tell, there is an ammo system and sometimes my units fire during enemy turns? I'm very lost on what the interface is trying to inform me of with my units capabilities. Additionally I figured out the map, Q and E rotate the camera left and right, but WASD simply moves the camera based on the original placement of the camera, and if you rotate at all, you will move the camera in other directions than intended.
I really love any platformer that tries to make a mechanic work and really dives into it! This was a lot of fun! I noticed there was no level music and wondered if you needed a composer. Here's a link to some of my stuff I'm working on if you'd like me to work for this project.
https://soundcloud.com/patrick-redmond-4/sets/aeons-past-official-soundtrack
I absolutely love this style gameplay! Everything was really great, and provided a good challenge while adding new concepts quickly enough to ramp up interest. My only notes would be:
-Music felt at times to be a little bit too upbeat or intense for the situations
-Boxes still requiring 2 hits to break even after enemies were cleared was tedious
-Boss fight was phenomenal!
This is fantastic! I have so much nostalgia for asymmetric gameplay and co-op! It is so fun to solve puzzles, fight paladins, and escape a dungeon with a friend. We played it and just want to play more of it!
My only comments (and its early access so I assume this is all coming) are to find a way to tighten up the combat feel, (its a bit floaty). Good luck! Can't wait to buy it when it comes out!
This was awesome! I'm a big fan of platformers and play them pretty religiously! My only concern was that the mechanics can get a little bit overwhelming with the combination of dashing/walljumping/shooting/kicking/while dodging. I love that there are gun upgrade systems and contra-esque pickups and all that, but maybe some way to streamline the focus of the player to the platforming centric game. I honestly could just suck though at multitasking! Loved the music, loved the art direction, loved the humor in the menus, and loved the "Feel" of movement! Great job, can't wait to buy the full game!
I liked the initial set up with getting your characters in the kidnapping situation, but I think I softlocked my game when I went to the level up screen because no key would let me leave the menus. The intro dialogue is also a little bit repetitive, it was a cool premise, but exposition dumps can be tedious for players.
Hi! I tried playing the game, but found there was no sound despite messing with the settings, and movement was jarring for me in just moving around the maps. I don't know how you would go about making the movement have a bit of "give to it" but it felt almost too stiff. I like the oldschool Sonic the hedgehog 3d and super Mario style graphics though!