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What if there was more content for the mayor? There was the notice on the Riverstone Pub asking for recruits in the town militia due to the bandit and kobold attacks in the region. Maybe he could give the player some repeatable quests like the ones on the notice board outside the pub. For example, he might ask the player to kill 5 kobolds or something for 100 silver. Or, he could give some one-time side missions like assassinating a certain brigand leader or launching a raid into a bandit camp for a bunch of silver or maybe a Riverstone-wide discount, like how the barber or tailor can give you one.

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Eyy I like that idea! More job = more money = more fun!

How about making a casino somewhere later? We can play it for earning money and also for entertainment that increased our mood. Too much money but can't use it to increase mood is weird. You also can only use a certain item to boost your mood once a week. At least make it twice a week maybe?

I have location with minigames where you can gamble money planned for one of the major settlements. I also want to add one gambling NPC into the Riverstone pub, but this will probably take some time. Making minigame like dice and slot machines is quite easy, but anything with and AI, like card games, will be much harder. It is planned though.

I will add more ways to increase mood, but these will still be limited in some way. Simply don't want to allow players to go from -100 mood to +100 in a single day. It was way too easy to do this in previous versions. Wellness fixed that a little. 

Technicaly, drugs and alcohol are a way of using money to raise mood, but I will add a more direct ways. I have a plan to add locations like a theatre / cinema and events like a band playing music in the pub. The former will have to wait for the map expansion, the later will be implemented rather soon.

Taht's pretty much my goal for the december faction update. This update will consist (unless I decide to change something) from a faction overview screen, where you can see your faction relationship and rank. The initial release will have some simple activity you can do to raise your relationship. Church faction will ask you light up candles near shrines, kobolds will want some meat and random materials and militia will ask you to patrol around the village, which will simply advance time by half a day with a random chance to stumble into some trouble. 

Once you do these things enough times and raise your faction relationship, there will be some kind of event / quest you have to complete. This will increase your rank which will give you more money and new activities to raise your relationship.

I will also "add" one unjoinable faction, wild mutants. This is pretty much already in the game in a form of wild kobolds attacking you and more spawning around the island if you keep killing them. I will simply tweak this system a bit and add some cutscenes and more mutant types coming after you together with a way to make them happy so they stop showing up in large numbers.

Those are my plans for the initial version of the faction system. Will serve as a good base for the future updates as I make the island bigger and add more factions.