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As a trackmania lover this was a pretty fun base, I noticed a lot of potential tricks to exploit, which could be cool or bad depending on your stance. One example is how jumping works, if you hit a sharp angle with speed you can get some huge air time, could be something to explore. I also thought it was funny that the starting rotation is the same as the rotation you end at, making it a little inconsistent to get a good line at the start.

I hear and appreciate your feedback. I added some new levels for you to check out. Let me know how the flow goes!