Very interesting experiment, though I would probably opt for one of the more advanced voice models out there for any continuation (if you still want to keep tts). For game dialogue as well it would probably be better to have multiple voices rather than reading out the speaker each time. The AI art actually came out pretty decent, though I think it could use a little upscaling and cleanup for a final asset
Dawncloak
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Very fun, I felt on top of the world until a boot brought me right back down to earth. It was interesting that you seemed to slow down when you lost friends, I would have thought it would be the other way around, but it let to some interesting gameplay where you are really far in and getting hit once makes it more likely you will be finished off.
I did run into a few technical bugs, such as the gamplay and title music playing over each other, but overall there's a decent amount of polish in here
As a trackmania lover this was a pretty fun base, I noticed a lot of potential tricks to exploit, which could be cool or bad depending on your stance. One example is how jumping works, if you hit a sharp angle with speed you can get some huge air time, could be something to explore. I also thought it was funny that the starting rotation is the same as the rotation you end at, making it a little inconsistent to get a good line at the start.
Fun little game, the art is super well done and there's plenty of juice to go around. I found that the bullet types and items were a little hard to keep track of in my head, especially since they don't have synergies yet, maybe starting the player with less options would give them time to acclimate.
Very impressive what you accomplished for the jam. Music is fire for sure, I had to sit on the title screen for a sec just to listen. I don't know if it's possible to make a cooking game chill tho, cooking seems inherently stressful. Even with all the time in the world I still feel like I'm gonna burn something.
That long walk was certainly longer and more cinematic than expected "SNAAAAAKE EAAATER". I really like the attention to detail in the events really brings out the characters and makes them likable. I'm really sad that the difficulty didn't get fixed in the end though. I though it would be possible after taking down the ruby root swarm (which took a ton of hits) but the ruby lord was way to powerful for me to stand a chance. The music was really good, but could use a little mixing work. When the guitar music fades into the boss music the boss music is far too quiet, kinda messing up the vibe. I'm also a little confused since not all the music was in the downloadable ost. Is some of it placeholder?
I like the retro aesthetic, a lot of little touches bring it together, but I found myself a little frustrated by the gameplay. I'm deep in the flower dungeon and I move to another screen with a flower right in front of me, sometimes it registers the flowers as hit even when you didn't fully step on them. I would also probably give the items more uses, maybe having the lantern ward off the music notes or something.
The idea of saving the player's inputs with a watch is really clever, and helps with the memorization problems most of these puzzle types have. There's a lot of room to expand on this, but it will take considerable design acumen to pull it off, good luck, and make sure to play some other games that do a good job at this (I highly recommend Tunic).
Had a few technical issues with my build, no sound on the opening, console displaying during game play and pretty bad fps. Overall though it's really impressive what you pulled together for the jam. I wish I knew there was a boss fight on my first playthrough lol I would have never made it past the first level.
The character design and art are top notch, really good stuff. The writing is rambling, perverse, and utterly self indulgent. I love it. I'm really missing the lack of music and sound effects, hopefully they get added at some point. On another note it's good to hear that a fellow spooktober jam team got their project done. Good work!