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Interesting use of AI generated art along with TTS. Definitely something to put into a portfolio, but I wouldn't want to play it long. Clicking through lots of TTS speech is not fun, though technically interesting -- the generic TTS voice doesn't add to the game's atmosphere. But the real issue is navigating your menus. Nothing made it clear that X was the button needed to select options. I was pressing all manner of buttons before I figured that one out. Also, when navigating the world via choices, nothing lets you know that you have progressed to a new area. It always looks the same, nothing lets you know that you have indeed gone someplace else until you press X and bring up the options of where to go. The combat needs more work for feedback too. But as I said, this is an interesting project to have in your portfolio, some things just need to be made much clearer.

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Thanks for trying it out!

Yeah I just over scoped so playability was difficult, you can turn off the TTS with F1. It's mainly there because I actually make games for the blind! So this game is fully blind accessible (After checking out the TTS controls)  Which is also why the menus were set up the way they were. IF you're ever interested in better games for the blind you can always check out audiogames.net 


I put the controls on the main itch page, but really wish I had put them on the main screen as well. 


EDIT: Made a new version with controls on the main screen.