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should be fixed now

(+1)

new crash bug, should probably implement an auto bug reporter :P

___________________________________________

############################################################################################

FATAL ERROR in

action number 1

of Destroy Event

for object obj_enemypar:

Variable obj_voidman.void(100018, -2147483648) not set before reading it.

at gml_Object_obj_enemypar_Destroy_0

############################################################################################

--------------------------------------------------------------------------------------------

stack frame is

gml_Object_obj_enemypar_Destroy_0 (line -1)

called from - gml_Object_obj_voidman_Create_0 (line -1) - <unknown source line>

called from - gml_Object_obj_wavesControl_Alarm_0 (line -1) - <unknown source line>