new crash bug, should probably implement an auto bug reporter :P
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FATAL ERROR in
action number 1
of Destroy Event
for object obj_enemypar:
Variable obj_voidman.void(100018, -2147483648) not set before reading it.
at gml_Object_obj_enemypar_Destroy_0
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stack frame is
gml_Object_obj_enemypar_Destroy_0 (line -1)
called from - gml_Object_obj_voidman_Create_0 (line -1) - <unknown source line>
called from - gml_Object_obj_wavesControl_Alarm_0 (line -1) - <unknown source line>