I think the sharper sound is played when she is close, right?
Yes
just had to wander about in circles, opening every drawer
I had to cut down a lot on many aspects because of how much time 3d-modelling took. Opening every drawer is the intended way of playing this version and keys are spawned at different locations every time.
Can you build your game for Mac? WebGL lags on my MacBook even on "low" quality settings.