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(+1)

I've never seen an ASCII game done for a game jam, that's really cool - and ontop of that, your interpretation of the themes is very unique and interesting as well :)

I made it to Sector 20, but then ran into a room that had no width, but the exit at the end, so I had no means to get to it.

Other than that, I can agree to the comments below - especially that the lore text is really hard to read when you focus on finding an exit!

(Also one more thing, more on a meta level - I really appreciate you putting that content warning on that page! A lot of people would probably not even think about it, but it's very nice of you that you do! <3)

(+1)

Haha, yeah, my room generation logic needs a bit more logic in it. It's very much in the 'good enough to submit' category, but I definitely want to refine the process, especially in terms of generating the exit door (or maybe at least allowing for a second exit to appear for situations like that >_>)

Thank you for the kind words and the feedback!