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I think you have a good start here. My main complaint is much the same as Richo's. The way the car controls is wonky. Sometimes I'll try to turn while traveling at speed and nothing will change. Other times I'll be going 30 km/h and spin out with a tap in one direction. I think you guys should keep working on it after the jam and dial in the driving mechanics. It may be worth it to side-step Godot's VehicalBody and many of the automatic forces in general if you want really tight, arcade-style driving. I know RigidBody in godot has the _integrate_forces() function that allows for stuff like this.

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Thanks for the feedback! The driving mechanism will definitely be the main focus going forward on this project.