Thanks!
FlannelJacket
Creator of
Recent community posts
Thanks for playing. I'll certainly check out the problem you experienced with bought items bugging out. Hopefully I can replicate it and get it patched up.
The ambition came back to bite me in the end. The problem with spending pretty much the entire jam adding features is that it doesn't leave a lot of time to test those features. I've been progressively fixing bugs, adding quality-of-life improvements, and polishing some of the rough edges behind the scenes. I'll create a big update at some point after the judging portion of the jam end.
I think you have a good start here. My main complaint is much the same as Richo's. The way the car controls is wonky. Sometimes I'll try to turn while traveling at speed and nothing will change. Other times I'll be going 30 km/h and spin out with a tap in one direction. I think you guys should keep working on it after the jam and dial in the driving mechanics. It may be worth it to side-step Godot's VehicalBody and many of the automatic forces in general if you want really tight, arcade-style driving. I know RigidBody in godot has the _integrate_forces() function that allows for stuff like this.