Really enjoyed this game. Nice job. The one piece of feedback I would give is that it would have been nice to have a charge indicator on the rail gun. It was kinda difficult to judge if I had held the fire button for long enough.
Viewing post in The Kassel Paradox jam comments
Thank you for taking the time to play our game! The Railgun definitely is the most undercooked portion of our game. It was supposed to have an entire animation with VFX while it was charging, but we didn't have enough time to finish it. It was almost cut, but we figured it was worth including it even if it was a little broken - that's the main reason why it's the last weapon introduced, and so late in the build.