I think it would be much more fun with a map and list of lore items. Especially once you get to the hardest difficulty, when I decided to throw in the towel. I just thought the area was too large and held too few landmarks that could be used for guidance. I understand the corn maze concept and wanting disorientation to be a factor, but it just got boring after awhile. Again, if you started with a blank map that became filled in as you explored, I think that would urge the player on and incentivize them to keep going.