Indeed! There will be a lot more properties to each spell, status effects included, as well as abilities to augment those spells.
thats got my attention. gonna be fun to see how the foes use that against the player in the final game.
Glad to hear that~ I updated the description to better reflect that focus on Action RPG Elements as well. After the refinement build I'll be working on getting those secondary systems in so you can get a better idea of how that'll all work.