This is Water Walls Heist.
I would use long to medium range brawlers or throwers.
Code: P2lkPTc2NEY4OENBQjZCOTMxMyZtYXA9VFVGUVh6RTE=
Good design, but try to make the map symmetrical ;) And avaoid having spaces that are only 1 tile wide. I can see some between the fences and water.
I hopefully fixed some of the areas and made it symmetrical