Hello Ramza!
Do you have time for the suggested feature?
It would really help me out^^
Have a great day!
Hey there.
Sorry I've been more than a little silent the last couple of months. I took some time this morning to see if I could implement what you were asking for into the next update, and good news, I seem to have done it.
Version 2.74 will be uploaded shortly, with a new parameter which essentially disables the combat effects of the plugin, leaving only the following:
The multiplier parameters for dual wield, two handed, and the off hand swing have all been disabled. The notetags for adding params to an item if it's being two-handed or wielded in the offhand, or main hand specifically have also been disabled. All changes to action sequences are reverted.
Skills can no longer be marked as main or offhand only skills. The action sequence addition to make a section repeat if dual wielding has also been disabled.
Normal attacks will only hit once, only showing the main hand weapon sprite (or the offhand one if there isn't anything in the main hand), showing both animations simultaneously, with the offhand animation mirrored on the target, and dealing damage with the atk value of both weapons (as was default in MV).
This should still work with switchable weapons, and monkeygrip, but I haven't tested them. In fact, I haven't done much testing on this at all, so if you notice anything let me know and I'll see about fixing it. The brief testing I did seemed like the basics still worked when the parameter was disabled (which means it shouldn't cause any bugs to everyone else using it), and it seemed to work correctly with it enabled.
~Ramza