i really think an easier difficulty is a good idea, especially because i know there are a lot of people who would come into this game not wanting to try hard to experience and enjoy the game and its non-euclidean spaces, but that brings the question of if there will be a much more difficult mode for more experienced players... i know that modifiers can make the game harder already but a "hardcore" mode of sorts that would make the game even more challenging would be a cool way to keep people interested for a longer time, especially completionists like me who cant stand to leave a single bit of a game unconquered.
it's not like the game isn't hard as it is, and i dont even know if this is a good idea or if it would be reasonable to implement at all, but it's just something that this devlog made me think of.