i broke the game multiple times, ended the run out of boredom. nice game. the minigames are so scuffed its hilarious
Qwertz
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i really think an easier difficulty is a good idea, especially because i know there are a lot of people who would come into this game not wanting to try hard to experience and enjoy the game and its non-euclidean spaces, but that brings the question of if there will be a much more difficult mode for more experienced players... i know that modifiers can make the game harder already but a "hardcore" mode of sorts that would make the game even more challenging would be a cool way to keep people interested for a longer time, especially completionists like me who cant stand to leave a single bit of a game unconquered.
it's not like the game isn't hard as it is, and i dont even know if this is a good idea or if it would be reasonable to implement at all, but it's just something that this devlog made me think of.
This is an amazing game. I've been playing it for about a week now on my original Quest and it's surprisingly immersive. One thing I would think would be really interesting as a feature in the full release would be some type of story mode, since it's current endless shooter game mechanic feels a bit arcadey, and there really isn't anything to work towards besides getting better weapons. It would still be procedural, but there would be a goal, and end to the game. Maybe some bosses as well. This is just an idea that I think the game might benefit from, but if you feel like it wouldn't stay true to the original game idea, that's fine. I would still love to play this. I just think it would be cool to see something like that.
Edit: Did you remove the tutorial in the latest update, since I can't seem to find any tutorials and I'm really confused at what all of the new things are and how to use them, like that minimap thing.