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(1 edit) (+1)

When an enemy walks up to you, you *instantly* take damage even though their animation is only just beginning. That feels horrible along with the fact that there's no indicator that you even took damage in the first place. On top of that you have instant death pits with extremely slippery jumps and no checkpoints. The graphics do not actually emulate PSX or anything else in the 32-bit era at all. I enjoyed the ambient music. Made it to the spaceship section, change in genre was unexpected but wasn't much better than the fps section. 

(+1)

Thanks for the feedback! I do wish I had more time to add feedback to taking damage and such, but didn't have enough time.