Fantastic in every way except gameplay. Bias your RNG. Don't allow players to go X amount of turns without a quest relevant card. I lost twice because the game refused to give me required cards. I should only lose due to bad planting / building decisions not because I had 5 empty and ready to go pens and didn't get a single sheep or bee for the entirety of 3 in-game years.
Enoh32
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Literally everything but the combat is great. Combat just feels random. Like it's actually turn based and not related to me swinging yet at the same time is. I could swing and then the enemy takes hit 3 seconds later or it'll be instant. Once I get to the room with 2 zombies I just automatically die especially if the bats are aggro'd.
Wanted to really like it. The driving itself works fantastically, but the pause every time you pick someone up just to say "You picked up a customer. Their destination coming up on your interface." just added so much tedium. The destination points not appearing on the mini map is a bit of a pain and buildings can sometimes block sight of where you're meant to go and can make seeing the pings in certain areas more difficult (so much for the interface...). The aesthetics and audio are wonderful and give off a vibe I'm really keen to. It screams 90s. It just needed to flow better.
Somehow this low poly, PSX-ish game has more slowdown and FPS drops than Elden Ring. Probably just me but I still find that odd. That said, the graphics look fantastic. It became unplayable for me unfortunately so I didn't get far. Certainly looks the 90s part and I'm sure it's fun when you don't have a potato PC lol.
Wasn't really able to pay attention to the dialogue since it would cost time even if my movement was paused for it which kinda sucked. Final level was too big for what few moves the monster had. The special moves being limited in turning didn't really feel right (particularly for rolling) along with the way the controls worked swapping suddenly was a bit annoying. I love the goofy monster and what little dialogue I had time to actually read was funny. It felt decent enough as a 90s type game and I would like to see a more polished version later on. It was pretty fun (until the final level :P) overall.
Came back to finish the game. I liked the puzzles once I knew how to do them but the box one was just so vague and didn't make sense on how I had to grab and swim with it. I understand there was no actual Gamepad controls so that must've been placeholder code. I do wish there was more. Sorry if I was rather harsh before, I was both tired and hungry at the time lol.
When an enemy walks up to you, you *instantly* take damage even though their animation is only just beginning. That feels horrible along with the fact that there's no indicator that you even took damage in the first place. On top of that you have instant death pits with extremely slippery jumps and no checkpoints. The graphics do not actually emulate PSX or anything else in the 32-bit era at all. I enjoyed the ambient music. Made it to the spaceship section, change in genre was unexpected but wasn't much better than the fps section.
It was fun up until trying to get the Mind fish. Only encountered it once ( I assume, it was insanely strong). I spent over an hour and many many items only to never face it again. The timed button presses became too short for me to react to. I still like it, but I wish the "chances" had a bit more bias depending on point in story. Sound and graphics are great!
Thanks! I used the Godot engine for this project and some custom shaders to emulate the various PSX effects.
The AI is definitely a little too cheesable and they aren't very aware of eachother. They don't understand the concept of "obstacles" at the moment xD. There is also no condition for shooting at the Demon while trying to go to his last known position, which is what lets you cheese them around corners.
The grenade thing was expected, but I wasn't able to fix it in time for the jam. I'll tend to it after the voting has ended.
I am very glad you liked the music :)
I'd say it's definitely an improvement. The art style is a lot more cohesive and interesting. I certainly find it more appealing than before.
The gameplay is better, but there are still issues that are a little annoying: You can end up sliding just a bit too early and get stuck in the middle of the gaps you're meant to slide through. You can be seen by enemies who aren't even on screen in some areas and get shot at before you even know what's going on.
On the plus side: The enemy placement was well thought out and the sliding mechanic is very fun. Controls are very responsive, and the camera was much better than before. Being able to escape makes this much more engaging and escaping isn't too difficult but also not too easy. I was definitely craving more levels.