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Very nice presentation, overall very cute with the green splashes and how the eyeball roll on the ground. I'm a bit squeamish about a character losing both eyeballs and going blind, but it might just be me. The difficulty is very hard in the grindy sense, even considering this is a rage game. Starting from the very start after dying might be overkill. Losing both eyeballs is a death sentence if you want to progress, so why continue? The very first part of the second area already requires a lot of precision.

If this is polished and with some nice sound effect, I'm sure you will have streamers giving this game a try.

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> I'm a bit squeamish about a character losing both eyeballs and going blind
I am interested in this part, do you think if the game was more horror themed it would amplify the uneasiness of the mechanics and enhance the game overall? It's a direction I'm looking in taking the game right now and curious if that elevates or ruins the game.

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Right now is a bit odd. Since it happens all the time because it is a rage game, you quickly get desensitized to it, but the first time it is shocking ebfore you immediately die because smashing against a wall is so easy. I think you can dev with an horror theme in mind and it would be super interesting. I believe that by carefully feeding the player horror elements they could have more impact. Like for example you make the player smash their head against a specific surface safely to open doors, then later on a surface make you lose an eye and the mood suddenly changes.