You're right about the difficulty being unreasonable for starting players and they keyboard controls are only secondary as is, game is intended for mouse only. I am adamant on keeping the eye loss gimmick however, I think the ability to have a last blind (get it) faith attempt, which is reinforced by the previous deaths adds a lot to the game.
Thanks for playing, video helps a lot.
Oh yeah, I played with the mouse, I probably should have mentioned that.
You say it's intended for mouse only, but I think slowing down time is only possible with spacebar. I didn't really use the slowing down time, so maybe it is not that important.
I look forward to seeing your game played by better players on streams.
I managed to get to zone 4 couple of times, but it seems like the camera is bugged. Or maybe it's just the end of the demo?
here's the video:
https://litter.catbox.moe/luq2sk.mp4
expires in 3 days
I still have the old version without checkpoints saved on my computer, so that's what I have been playing.
Here's the first time I beaten the game:
That one time I finished with both eyes:
Here's my best time:
I also had a lot of fun rewatching your game being played on shipwreckdev's stream.
I think it would be cool if you could strategically place eyeballs in some spots. Moving eyes would be cool too.
I also had this idea for maybe a game mode where you start without eyes, and you gotta play the stage without them. Maybe have eyes somewhere for you to collect, and some doors that only open if you have both eyes, or something. I think what you have so far is fun, and there are many directions you can take your game. I look forward to playing more next DD.
Thanks for mentioning the stream, wouldn't have seen it otherwise.
> there are many directions you can take your game
You're right, it'll be interesting to see what you think about the changes in the next demo, since most of it can be considered "cosmetic", I'm curious if that's the same intuition for someone looking from the outside in.