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Using the rocket booster in the pipe causes the cycle to become disjointed if the pipe gets too long. Also I'm still getting my points robbed when I cartoonishly faceplant after beating a level.

Otherwise the pipes and push zones play great. By their nature they're much more forgiving than any of the other mechanics which leads to the spaceship being significantly easier than all of the other stages. Not necessarily a bad thing, it just stands out from the others as forgiving.

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thanks for the feedback!! I’ll update the post-level wipeout logic soon. And yes the pipe is definitely a forgiving mechanic, it’s unfortunate its placed near the latter levels. Glad to hear you think it’s fun though. Maybe I’ll try to up the difficulty of the spaceship level  (and/or lower the difficulty of the moon level). 

Thanks so much for playing!! Do you have a game you want me to playtest?

Naw don't worry about it.

cmon I really enjoyed rapid retort last time I played it! Anything new in it, any new project?