Fun game
- A lot of nice weapon variety. super shotgun and fraggo were satisfying to use and I liked how the colored ammo mechanic incentivized me to use experiment with different options
- I really wish there was some option to rebind hotkeys
- I felt like the boulders on the dark map blended in a little with the background. I also mistook the small spawned placeholder art enemies as pickups initially
- I saw that there was an upgrade that made runes despawn slower, but it felt like their lifespan and pickup radius were already generous enough that this didn't seem too relevant. I think they should also flash a bit before despawning.
- It would be cool if there was a ui indicator for things things like the portal, weapon pickups and maybe even straggling enemies when there are few of them left.
- I can't think of any reason for weapons to not automatically reload at the start of levels
- I'm sure the shield gun is great for better players, but it always felt really weak to me
- Large placeholder spawner enemies felt really bullet-spongey. I noticed that some weapons could kill them really easily, but when they appear on the 2nd encounter, there is a good chance the player hasn't gotten one yet. In general, a lot of large enemies felt really tanky yet not that threatening.
- imo the enemy movement should have a little noise/randomness to it. Watching large crowds move uniformly feels a bit weird to me.