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(+1)

2 hours in so far and I like what you have so far. Just going to list notes and observations I made while playing.

- The Introduction isn't very good. It sets up the premise, shipwreck survivor turned farmer, but the dialog is very stiff and the image only cutscene just makes it feel even stiffer.

- Having the character blink out of existence instead of phase out is jarring

-The  main town interiors are empty and bland. I think just shrinking some of the rooms would help with that. As a comparison, Ms. Cow Tit's area looks good. Obviously it's a balancing act and I saw in another comment you made that there is a graphics overall on the way

-Main game UI is good but the objective overlay sits on top of all the menus looks bad

-Cannot figure out how to pan the map around, so the farmer ends up going off screen, another map complaint is the player icon isn't very noticeable. Flashing white on a fairskinned character isn't very eye grabbing

-Main town exterior looks great, there are some really great locations like the underwater meeting place. That was cool. But having the same color scheme of white/red/brick makes navigation by sight a bit hard.

-No complaints on how to do certain things yet, I'm sure finishing the tutorials will tell me how to do it.  

(+1)

Making a full animated cutscene will take a lot of time, it is something we are saving for the AI overhaul that will include a lot of NPC stuff

>Having the character blink out of existence instead of phase out is jarring

When did it happen? might be a bug.

Some UI is using the old Unity UI, while the newer stuff is made on the new UI, so they conflict a bit getting on top of each other and there isn't much we can do until we do a full UI overhaul and replace all the older stuff (thats 2 weeks of work at the very least)

The map doesn't pan yet, we will redo the map with proper tools like pins on the Exploration update.

Thanks for checking out