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Fogle

9
Posts
A member registered Mar 08, 2022

Recent community posts

Should've read the instructions, the second round went better. Fun little demo though! The skills menu was a bit hard to navigate before I figured out the wanderer class was the kind of "home" page for the skills. It's also hard to differentiate between the lock and unlocked symbols. 

That little black grabby cunt scared the shit out of me the first time. 

The concept of a maid dealing with invaders with holy windex and a stick is great.

The good

-The main little guy looks great. Simple and effective

-The ability to fine tune your controls on the fly creates a lot of possibility in future levels

The bad

-I am stupid and can't get past level two. I'm not faulting the game, it's just going to take me a bit to get used to it

-Losing your eyes is a great idea in theory, but at this stage of development losing your second eye is just an annoyance and a pointless obstacle. You can't continue any further so you might as well restart. If you could do a leap of faith to a checkpoint that would be a different story.

That last level was a bitch, but really good!

- There might be only one song, but it's long enough that it isn't grating on the ears to hear multiple times

-The flag system feels a bit odd. I'm not sure if having different wait times for some levels is necessary.  I'm pretty sure it's in place so the player does it the right way, but when you do having to wait that extra second or two feels more like a punishment.  If it's always set to the short time, the player will know they did it right when they win, otherwise they get ate.  Maybe there's something else I'm not seeing.

-The game is funny. Really funny. And it does with and without obvious jokes. Having the intro to level 2-7 say "experimentation is key" and then immediately being able to fly into a wall got a belly laugh out of me. 

Sacrificing fairies is sad and funny, muscle fairy looking contemplative when aiming a fairy into the abyss is great, and the intro pictures are funny. A lot of thought went into this game and it shows

I am excited to see you have planned!

2 hours in so far and I like what you have so far. Just going to list notes and observations I made while playing.

- The Introduction isn't very good. It sets up the premise, shipwreck survivor turned farmer, but the dialog is very stiff and the image only cutscene just makes it feel even stiffer.

- Having the character blink out of existence instead of phase out is jarring

-The  main town interiors are empty and bland. I think just shrinking some of the rooms would help with that. As a comparison, Ms. Cow Tit's area looks good. Obviously it's a balancing act and I saw in another comment you made that there is a graphics overall on the way

-Main game UI is good but the objective overlay sits on top of all the menus looks bad

-Cannot figure out how to pan the map around, so the farmer ends up going off screen, another map complaint is the player icon isn't very noticeable. Flashing white on a fairskinned character isn't very eye grabbing

-Main town exterior looks great, there are some really great locations like the underwater meeting place. That was cool. But having the same color scheme of white/red/brick makes navigation by sight a bit hard.

-No complaints on how to do certain things yet, I'm sure finishing the tutorials will tell me how to do it.  

It's exactly what you called it, RPG styled battling. I like it, I was going to judge it by graphics alone, but I think it's charming. Don't get me wrong there are problems with it. I can't tell the characters apart, even just having them in different colors would have made a big difference, I didn't even know Caroline and Nicholette were magically inclined until a few battles were done. 

I don't have any problems with the battle system in theory, it does what it's supposed to do. Click attack, click enemy, simple as. Having a brief description of each spell would have been nice though, the only indicator of some spells being better were the magic costs. But  spells like Strong Barrier and Barrier were pretty self explanatory. 

The shop is weird. I went through the initial battle quite a few times saving money for a quarter staff for each of the part members only to find out you only have to buy one for all of them. But that does make the cost scaling make feel fair. 

Overall, I liked it!

I love his goofy run cycle, It's a bitch to get all the pumpkins, but that's a skill issue

Really liked this one, simple but just enough variety to make it spooky