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(+3)

I love where this project is going and the clips you've made of it really got my attention.

I just want to report a bug on my end, in case it's useful: The hypnosis effect is always mispositioned. The screen is completely taken up by the bars that should come from the lower left. If I turn up and right enough, I can sometimes see the diamond that is supposed to be over the eyes.

I'm using the windows x64 zip on a windows x64 laptop.

Here's an image. itch was having issues with me uploading it to the previous post.

(+1)

I get this if I resize the game window in the editor after starting it. I suspect something isn’t getting updated…

I’ll see if I can update that every frame or something.

(+1)

Okay, I ruled that out. Something else is going wrong!

(1 edit)

Yeah, I was just testing the new build, myself, and I have the same displaced effect.

One thing that has changed for me is that the lighting looks incredibly different. Most of the outside used to be pitch black and the outside lamp used to unbearable to look at. I don't know what changed that.

My display is the 1920x1080 144Hz screen of a laptop, in case that is relevant.

(+2)

Oh, that’s just because I raised the brightness of the moon/sun. The lighting is a lot less extreme now.

(+1)

I preferred the darkness for atmosphere, but the lamp was indeed painful.

I did some more testing around the hypno effect bug I have to see how it worked with the new body glow.

Eye and body glow hypnosis both have the same weird error but the glow does correctly align my vision towards the eyes so it does know where they actually are.

I had an instance where the eye hypnosis had managed to focus somewhat (still up and to the right of where it should be) and then the body glow occurred and that caused the focal point to slide up and to the right until it was back off of the screen. It's almost as if it that is some default state and the hypnosis being "reset" caused it to tend towards it.

(+1)

Does the hypno effect that plays while loading work right? That’s the only usage of that effect that doesn’t depend on converting a world-space position into a screen-space one.

(4 edits)

Yes and no.

When I load the game and first pick a scene, it plays perfectly - it looks high-res and is centred correctly. It converges inwards, lags for a second, then diverges outwards.

When I change from one scene to another, it only has the lower left bars. They start from the lower left corner then travel up and to the right to fill the screen. Once the whole screen is full, it suddenly changes to the "correct" fully-covered screen (where it is focused on the centre) and diverges out from that normally.

Side note: Sometimes the Spawn player prey button doesn't seem to be clickable.

Edit: When changing scene, the loading effect can sometimes focus on screen (still up and to the right). It seems to improve based on some weird variables. Maybe how long I have been on the scene or how angled I am away from looking at the pred.

Locking the render scale in the new upload at 100%  fixed the hypnosis rendering! Thank you so much!

The head turn to look at a noise is also a cool addition and the new audio is great. I have one suggestion and one bug to report.

Fen is often looking the wrong way for the body glow hypnosis to lead to eye hypnosis. I would suggest that it look around to detect body-hypnotised players or for affected players to make a noise like a whimper which then gets Fen's attention.

I've noticed that "Spawn player prey" spawns a non-player prey if pressed while in MonsterPOV (or at least it stays in the POV).  The menu changes as if the player is in a body (showing Prey Debug and Enter spectator mode) but the camera doesn't.